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AREAWARE BLOG

Design Story | Match Striker & Candle Holder

Posted by Alyson Redding on

The stories behind the products: Josh Owen on his development of Match Striker and Candle Holder for Areaware.

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Little Puzzle Club

Posted by Alyson Redding on

Join us for Little Puzzle Club at the Ace Hotel—a monthly club where you can get together with friends and other puzzle enthusiasts, drink drinks, be cozy, and do puzzles.

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In Conversation | Nik Bentel & Micha Bentel

Posted by Alyson Redding on

This interview is part of an ongoing series of conversations with the Areaware designers. We asked our Fall 2019 designers to select someone to conduct an interview with them about their practice. Micha Bentel sat down with her twin, Nik Bentel, the designer of our Moon Chalk, to talk about objects, chalk casting and bad design. Nikolas Bentel working in his studio. Micha Bentel: To start, where do you think your interest in drawing tools comes from? Nikolas Bentel: Growing up, you and I both spent a lot of time under the drafting tables of our parents. Both of our parents are architects,...

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Design Story: Goober Candles

Posted by Alyson Redding on

Design Story: Goober Candles The stories behind the products: Talbot & Yoon discuss the inspiration behind their blob-like Goober Candles for Areaware. You may have noticed; organic things deform when they move. In the book The Illusion of Life: Disney Animation, this fundamental fact of biology is translated into Fundamental Principle Number One of physical animation, “Squash and Stretch.” It gave early animators the ability to transform inanimate objects into animate ones through subtle manipulations of line and shape. In the 1930s, prospective Disney animators put it to the test when they were given a list of emotions and asked...

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